import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the strips have slid (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Orientation of the strips in degrees (0 = vertical strips sliding up and down) * * @default 0 */ angle: number; /** * Number of strips across the frame * * @default 8 */ sliceCount: number; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map