export interface ComponentProps { colorA: string; colorB: string; /** * Pattern scale (higher = more, finer scratches) * * Accepts a number between -2 and 5. * @default 2 */ scale: number; /** * Thickness of the scratches (higher = bolder streaks) * * Accepts a number between 0.2 and 5. * @default 1 */ thickness: number; /** * Random seed for pattern variation * * Accepts a number between 0 and 100. * @default 0 */ seed: number; speed: number; } export declare const componentDefinition: import('../..').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map