import { GpuShaderDefinition } from '../../gpu/porters'; import { transformPosition } from '../../utilities/transformations'; export interface ComponentProps { /** * How far the ripple has expanded (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Point the rings expand from * * Accepts `{ x, y }` objects with values from 0 to 1, or CSS positions like `top center`. * @default {"x":0.5,"y":0.5} */ center: Parameters[0]; /** * Number of concentric rings * * @default 8 */ rings: number; /** * How softly adjacent rings * * @default 0.2 */ feather: number; /** * Wipe from the outside inward instead * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map