import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the wipe has progressed (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Orientation of the bars in degrees (0 = vertical bars) * * @default 0 */ angle: number; /** * Number of bars across the frame * * @default 12 */ barCount: number; /** * How softly each bar fades out (0 = hard-edged bars) * * @default 0.15 */ softness: number; /** * Reverse the order the bars vanish in * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map