import { GpuShaderDefinition } from '../../gpu/porters'; import { transformPosition } from '../../utilities/transformations'; export interface ComponentProps { center: Parameters[0]; /** * Controls how much of the angular range to use (1 = full 360°, 0.5 = 180°) * * @default 1 */ wrap: number; /** * Controls how much of the radius range to use (affects the radial mapping) * * @default 1 */ radius: number; /** * Blends between original UVs (0) and polar coordinates (1) * * @default 1 */ intensity: number; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map