export interface ComponentProps { /** * Surface roughness — higher values create more pronounced brightness variation * * Accepts a number between 0 and 1. * @default 0.3 */ roughness: number; /** * Scale of the paper grain — lower = coarser, higher = finer * * Accepts a number between 0.1 and 3. * @default 1 */ grainScale: number; /** * Surface micro-roughness — shifts pixels at grain scale like real paper fiber bumps * * Accepts a number between 0 and 1. * @default 0.15 */ displacement: number; /** * Random seed for pattern variation * * Accepts a number between 0 and 100. * @default 0 */ seed: number; } export declare const componentDefinition: import('../../gpu/porters').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map