import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the dissolve has progressed (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Frequency of the dissolve pattern (higher = smaller blobs) * * @default 3 */ scale: number; /** * How softly the erosion edge fades out (0 = hard-edged blobs) * * @default 0.25 */ softness: number; /** * Random seed for pattern variation * * @default 0 */ seed: number; /** * Reverse the order the pattern dissolves in * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map