import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the wipe has travelled (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Direction of the wipe in degrees (0 = left to right) * * @default 0 */ angle: number; /** * Softness of the wipe edge * * @default 0.1 */ feather: number; /** * Reverse the direction the wipe travels * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map