import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Strength of the distortion effect * * Accepts a number between 0 and 5. * @default 1 */ intensity: number; /** * Rate of distortion decay (higher = faster) * * Accepts a number between 0 and 10. * @default 3 */ decay: number; /** * Radius of the distortion effect * * Accepts a number between 0 and 3. * @default 1 */ radius: number; /** * Resolution of the distortion grid (higher = more detailed) * * @default 20 */ gridSize: number; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map