export interface ComponentProps { /** * The intensity of the glass tiles effect * * @default 2 */ intensity: number; /** * Number of tiles across the longest dimension * * @default 20 */ tileCount: number; /** * Rotation angle of the tile grid in degrees * * @default 0 */ rotation: number; /** * Makes tiles more circular instead of square * * @default 0 */ roundness: number; } export declare const componentDefinition: import('../../gpu/porters').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map