import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Mirror the content horizontally (left ↔ right) * * Accepts a boolean value (`true` or `false`). * @default false */ flipX: boolean; /** * Mirror the content vertically (top ↔ bottom) * * Accepts a boolean value (`true` or `false`). * @default false */ flipY: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map