import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Intensity of the film grain noise * * @default 0.5 */ strength: number; /** * Concentrates grain in darker areas. Higher values focus grain more heavily on shadows; 0 applies grain uniformly. * * Accepts a number between 0 and 10. * @default 2 */ bias: number; /** * When enabled, the grain pattern changes each frame for a dynamic film effect * * Accepts a boolean value (`true` or `false`). * @default false */ animated: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map