import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Brightness multiplier (gain). 1 = unchanged, >1 pushes highlights past white for HDR bloom, <1 darkens. * * @default 1 */ exposure: number; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map