import { GpuShaderDefinition } from '../../gpu/porters'; import { transformColor } from '../../utilities/transformations'; export interface ComponentProps { /** * First color (used for darker areas) * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#ff0000" */ colorA: Parameters[0]; /** * Second color (used for brighter areas) * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#023af4" */ colorB: Parameters[0]; /** * Blend point between the two colors * * @default 0.5 */ blend: number; /** * Color space for color interpolation * * Accepts one of the predefined option values. * @default "linear" */ colorSpace: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map