import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How far the diamonds have grown (0 = fully visible, 1 = fully wiped away) * * @default 0.5 */ progress: number; /** * Size of each diamond cell as a fraction of the frame width * * @default 0.15 */ size: number; /** * Softness of each diamond edge * * @default 0.1 */ feather: number; /** * Wipe from the cell corners inward instead * * Accepts a boolean value (`true` or `false`). * @default false */ invert: boolean; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map