import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * Strength of the ripple distortion * * @default 10 */ intensity: number; /** * How quickly ripples fade (higher = faster) * * Accepts a number between 0 and 20. * @default 10 */ decay: number; /** * Radius of cursor influence * * Accepts a number between 0.1 and 1. * @default 0.5 */ radius: number; /** * RGB channel separation along ripple edges * * @default 1 */ chromaticSplit: number; /** * How to handle edges when distortion pushes content out of bounds * * Accepts one of: `"stretch"`, `"transparent"`, `"mirror"`, `"wrap"`. * @default "stretch" */ edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map