import { transformColor } from '../../utilities/transformations'; export interface ComponentProps { /** * First color of the checkerboard pattern * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#cccccc" */ colorA: Parameters[0]; /** * Second color of the checkerboard pattern * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#999999" */ colorB: Parameters[0]; /** * Number of cells along the canvas height (creates square cells). Switch the unit to px in the editor to set an absolute cell size instead. * * @default 8 */ cells: number; /** * Smoothness of the transition between colors (0 = hard edges, 1 = very soft) * * @default 0 */ softness: number; /** * Color space for color interpolation * * Accepts one of the predefined option values. * @default "linear" */ colorSpace: string; } export declare const componentDefinition: import('../..').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map