import { transformColor } from '../../utilities/transformations'; export interface ComponentProps { /** * Background board color * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#000000" */ boardColor: Parameters[0]; /** * Chalk stroke color * * Accepts hex strings (`#ff0000`), RGB objects (`{ r, g, b }`), or CSS color names (`limegreen`). * @default "#eceadb" */ chalkColor: Parameters[0]; /** * How readily edges are detected and drawn as chalk strokes * * @default 0.5 */ edgeSensitivity: number; /** * Thickness of the chalk outline strokes * * @default 1.5 */ edgeThickness: number; /** * Amount of cross-hatch shading filling darker regions * * @default 0.05 */ shading: number; /** * Spacing of the cross-hatch lines in pixels * * @default 16 */ hatchScale: number; /** * Chalk dustiness / grain that breaks up the strokes * * @default 0.45 */ grain: number; } export declare const componentDefinition: import('../..').GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map