import { GpuShaderDefinition } from '../../gpu/porters'; import { transformPosition } from '../../utilities/transformations'; export interface ComponentProps { center: Parameters[0]; /** * The intensity of the bulge effect (positive = bulge out, negative = pinch in) * * @default 1 */ strength: number; /** * The radius of the bulge effect area * * @default 1 */ radius: number; /** * Controls the smoothness of the transition (0 = hard edge, 1 = very smooth) * * @default 0.5 */ falloff: number; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map