import { GpuShaderDefinition } from '../../gpu/porters'; export interface ComponentProps { /** * How hard the ends bend — positive curls them toward you (edges magnify), negative curls them away (edges recede into the frame) * * @default 0.5 */ strength: number; /** * Concentrates the bend toward the ends — 0 curves the whole frame, higher keeps the middle flat and bends only near the edges * * @default 0 */ falloff: number; /** * Direction of the bend axis in degrees — 0 bends the left/right ends, 90 bends the top/bottom * * @default 0 */ angle: number; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map