import { GpuShaderDefinition } from '../../gpu/porters'; import { transformAngle } from '../../utilities/transformations'; export interface ComponentProps { /** * Number of bars across the longest viewport dimension * * @default 6 */ count: number; /** * Angle of bar orientation in degrees (0 = vertical bars, 90 = horizontal bars) * * @default 0 */ angle: Parameters[0]; /** * Maximum displacement per bar * * @default 0.15 */ intensity: number; /** * Randomization seed for per-bar offset variation * * Accepts a number between 0 and 100. * @default 0 */ seed: number; /** * Animation speed — each bar drifts at its own rate and direction * * Accepts a number between -2 and 2. * @default 0 */ speed: number; edges: string; } export declare const componentDefinition: GpuShaderDefinition; export default componentDefinition; //# sourceMappingURL=index.d.ts.map