export { E as EscapeShader, a as EscapeShaderProps } from '../escape-shader-BeEBt1C2.js'; import * as react_jsx_runtime from 'react/jsx-runtime'; import { ReactNode } from 'react'; interface HtmlTextureProps { children: ReactNode; interactive?: boolean; /** * Cap the snapshot canvas DPR. The SVG raster + GPU upload scale with * pixel count; lowering to `1` cuts ~4× of per-frame snapshot cost on * Retina. Useful when the consuming shader already blurs/distorts the * texture. Default: full `window.devicePixelRatio`. */ maxPixelRatio?: number; } declare function HtmlTexture({ children, interactive, maxPixelRatio, }: HtmlTextureProps): react_jsx_runtime.JSX.Element; export { HtmlTexture, type HtmlTextureProps };