/*jslint bitwise: true */
// from http://www-cs-students.stanford.edu/~tjw/jsbn/
// prng4.js - uses Arcfour as a PRNG
/**
* @class node_modules.secure_rnd
*
* @author Tom Wu
* @author Marcello Gesmundo
*
* Module to secure random number generation.
*
* #Example
*
* var Random = require('secure-rnd');
* var rnd = new Random();
* var codes = [];
* codes.length = 10;
* rnd(codes);
* console.log(codes);
*
*
* # License
*
* Copyright (c) 2012-2014 Yoovant by Marcello Gesmundo. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Yoovant nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* For the Tom Wu license see LICENSE file
*
*
* Random generator
*
* @constructor
* @param {Array} ba Empty array to fill
* @return {Array} ba Array with random values
*
*
*/
module.exports = function(){
var mod = {};
function Arcfour() {
this.i = 0;
this.j = 0;
this.S = [];
}
// Initialize arcfour context from key, an array of ints, each from [0..255]
function ARC4init(key) {
var i, j, t;
for(i = 0; i < 256; ++i) {
this.S[i] = i;
}
j = 0;
for(i = 0; i < 256; ++i) {
j = (j + this.S[i] + key[i % key.length]) & 255;
t = this.S[i];
this.S[i] = this.S[j];
this.S[j] = t;
}
this.i = 0;
this.j = 0;
}
function ARC4next() {
var t;
this.i = (this.i + 1) & 255;
this.j = (this.j + this.S[this.i]) & 255;
t = this.S[this.i];
this.S[this.i] = this.S[this.j];
this.S[this.j] = t;
return this.S[(t + this.S[this.i]) & 255];
}
Arcfour.prototype.init = ARC4init;
Arcfour.prototype.next = ARC4next;
// Plug in your RNG constructor here
function prng_newstate() {
return new Arcfour();
}
// Pool size must be a multiple of 4 and greater than 32.
// An array of bytes the size of the pool will be passed to init()
var rng_psize = 256;
// Random number generator - requires a PRNG backend, e.g. prng4.js
// For best results, put code like
// <body onClick='rng_seed_time();' onKeyPress='rng_seed_time();'>
// in your main HTML document.
var rng_state;
var rng_pool;
var rng_pptr;
// Mix in a 32-bit integer into the pool
function rng_seed_int(x) {
rng_pool[rng_pptr++] ^= x & 255;
rng_pool[rng_pptr++] ^= (x >> 8) & 255;
rng_pool[rng_pptr++] ^= (x >> 16) & 255;
rng_pool[rng_pptr++] ^= (x >> 24) & 255;
if(rng_pptr >= rng_psize) {
rng_pptr -= rng_psize;
}
}
// Mix in the current time (w/milliseconds) into the pool
function rng_seed_time() {
rng_seed_int(new Date().getTime());
}
// Initialize the pool with junk if needed.
if(rng_pool === null || rng_pool === undefined || !(rng_pool)) {
rng_pool = [];
rng_pptr = 0;
var t;
while(rng_pptr < rng_psize) { // extract some randomness from Math.random()
t = Math.floor(65536 * Math.random());
rng_pool[rng_pptr++] = t >>> 8;
rng_pool[rng_pptr++] = t & 255;
}
rng_pptr = 0;
rng_seed_time();
rng_seed_int(Math.floor(2560 * Math.random()));
rng_seed_int(Math.floor(1920 * Math.random()));
}
function rng_get_byte() {
if(rng_state === null || rng_state === undefined || !(rng_state)) {
rng_seed_time();
rng_state = prng_newstate();
rng_state.init(rng_pool);
for(rng_pptr = 0; rng_pptr < rng_pool.length; ++rng_pptr) {
rng_pool[rng_pptr] = 0;
}
rng_pptr = 0;
}
return rng_state.next();
}
mod.SecureRandom = function(ba) {
var i;
for(i = 0; i < ba.length; ++i) {
ba[i] = rng_get_byte();
}
return ba;
};
return mod.SecureRandom;
};