# Style guide -- Voice DNA

*This file is loaded into every drafter agent invocation. It is the single most important file in the project -- the difference between prose that sounds like the writer and prose that sounds like generic AI.*

## Part 1 -- Narrative architecture

### Narrative perspective
- **POV:** Close third person
- **POV consistency:** Single POV (Elias throughout)
- **Narrator reliability:** Reliable -- the narrator sees what Elias sees, no more
- **Narrator distance:** Intimate -- inside his head, feeling what he feels, but not explaining it

### Tense
- **Primary tense:** Past tense
- **Tense shifts:** None. Stay in simple past. No flashback tense changes -- memories are rendered as present-tense sensation within past-tense narration.

### Narrative stance
- **Knowing vs. discovering:** Discovering alongside the reader. The narrator does not foreshadow or editorialize. Each moment arrives as it arrives.
- **Emotional distance:** Warm but restrained. The narrator is sympathetic to Elias without sentimentalizing him. Compassion without pity.
- **Judgment:** Compassionate. The narrator does not judge Elias's decades of avoidance. The prose holds space for his reasons without endorsing them.

## Part 2 -- Sentence and paragraph architecture

### Sentence architecture
- **Average sentence length:** 14 words
- **Sentence variation:** High variation -- short declarative sentences (4--8 words) alternate with longer, embedded-clause constructions (20--30 words). Fragments are allowed for emphasis and rhythm.
- **Complex structures:** Embedded clauses and fragments. Parallel structures for emotional emphasis. No run-ons.
- **Sentence music:** Lyrical -- the prose has a tidal rhythm, swelling and receding. Staccato for moments of shock or decision. Flowing for memory and description.

### Paragraph architecture
- **Paragraph length:** Variable -- short paragraphs (1--2 sentences) for beats of tension or revelation. Longer paragraphs (4--6 sentences) for description and memory. Single-line paragraphs for emphasis.
- **White space:** Generous. Let the page breathe. Silence between paragraphs is as important as the words.
- **Paragraph breaks:** Break on beat shift -- when emotion changes direction, when attention moves to a new object, when time skips. Never break mid-thought for artificial suspense.

## Part 3 -- Vocabulary and figurative language

### Vocabulary
- **Register:** Literary -- elevated but accessible. The prose should feel carefully made without feeling effortful.
- **Complexity:** Accessible complexity -- no word is obscure for the sake of it, but precision matters. "Escapement" is used because it's the correct watchmaking term, not because it sounds impressive.
- **Word origin:** Anglo-Saxon preference for emotional moments (hands, bone, salt, home). Latinate for reflection and abstraction (mechanism, solitude, precision).
- **Jargon handling:** Watchmaking terms are used naturally, as Elias would think them. Context makes meaning clear. No parenthetical definitions.
- **Profanity:** None. Elias is not a man who swears. Petra might, but not in this story.

### Figurative language
- **Metaphor density:** Moderate -- one or two extended metaphors per scene, grounded in the story's object world (clocks, ocean, hands).
- **Metaphor style:** Grounded and sensory. Metaphors come from the physical world of the story: gears, tides, salt, rust, glass. No abstract philosophy.
- **Recurring image systems:** Clocks/gears/time (mechanism as emotion), tides/ocean (time as natural force), hands/touch (connection, craft, trembling as vulnerability).
- **Similes:** Sparse. When used, they are precise and unexpected. Prefer metaphor and direct description.
- **Symbolism:** Emergent -- the carriage clock, the letter, the pier. Symbols grow from the story's objects rather than being imposed.

## Part 4 -- Dialogue

### Dialogue voice
- **Ratio:** ~25% overall, but unevenly distributed. Scenes 1--3 have almost no dialogue. Scene 5 has the most.
- **Tag style:** Action beats preferred over tags. "He set the cup down" rather than "he said quietly." When tags are needed, use "said" only.
- **Subtext level:** Moderately subtextual. Characters say less than they mean. Silence and gesture carry the weight.
- **Dialect/accent:** None. Clean, unaccented English. Elias's speech is marked by brevity and precision, not by phonetic rendering.
- **Interrupted speech:** Rare. When Elias trails off, use an em dash. He does not ramble.

### Character voice differentiation
Each character should sound distinct. See CHARACTERS.md for individual voice anchors.

## Part 5 -- Description and sensory detail

### Description density
- **Overall density:** Rich -- every scene is grounded in specific physical detail. The reader should smell the workshop, hear the gulls, feel the salt on their skin.
- **Sense mix:** Multi-sensory. Every scene engages at least three senses. Sound is particularly important (clock ticking, waves, gulls, silence).
- **Specificity:** Hyper-specific. Not "a clock" but "the carriage clock with the cracked ivory face." Not "the sea" but "the grey water past the breakwater."

### Physicality
- **Body awareness:** High. Elias's hands are always present -- their steadiness, their trembling, what they hold. Physical sensation grounds every emotional beat.
- **Place:** Strong. Each location is fully rendered. The kitchen, the workshop, the pier, the apartment -- each has its own sensory signature.
- **Time of day/weather:** Present in every scene. Morning light, afternoon shadows, salt wind, fog. The coastal atmosphere is a constant thread.

## Part 6 -- Pacing, rhythm, and transitions

### Pacing
- **Default pace:** Slow-burn. The prose takes its time. Let moments land.
- **Pace variation:** Scenes 1--3 are slower, more contemplative. Scene 4 picks up as Elias works with purpose. Scene 5 is the most dynamic, with the longest stretches of dialogue.
- **Scene-to-summary ratio:** 70:30. Most of the story is rendered in real time. Summary is used for transitions between days and for backstory.

### Transitions
- **Between scenes:** Soft fades. Each scene ends with a resonant image. The next scene opens in a new time and place without explicit bridging.
- **Between chapters:** N/A (short story, no chapters).
- **Time jumps:** Signaled by setting change and time-of-day markers. "The next morning" or "By Thursday" -- simple, clean.

## Part 7 -- Reference influences

### Authors/works the writer wants to evoke
- **Marilynne Robinson** (*Gilead*) -- the quiet authority, the way ordinary moments become luminous, the father-child longing
- **Elizabeth Strout** (*Olive Kitteridge*) -- character revealed through small gestures, emotional restraint, the weight of what's unsaid
- **Kazuo Ishiguro** (*The Remains of the Day*) -- regret as atmosphere, the dignity of understatement, the devastating precision of too-late realizations

### Passages loaded as reference
No reference passages loaded. Voice is established from the style dimensions above.

## Part 9 -- Do and don't

### Always
- Ground every emotion in a physical sensation. If Elias feels something, his body shows it first.
- Use the workshop as metaphor for internal state. When the workshop is shut, Elias is shut. When it reopens, he is opening.
- Let silence speak. The most important moments happen between words.
- Give every clock its own character. The carriage clock is not the kitchen clock is not the grandfather clock.

### Never
- Explain emotions directly. Never write "Elias felt sad" or "a wave of grief washed over him."
- Use cliches about time healing. No "time heals all wounds," no "better late than never."
- Rush the quiet moments. If a paragraph feels too slow, it's probably exactly right.
- Use exclamation points. This is not that kind of story.

### Consider
- The sound of clocks as emotional punctuation. A ticking clock in the background changes a scene's tension.
- Salt air as a constant sensory thread. The coast is always present, even indoors.
- Elias's hands as the reader's primary point of contact with his interior life.
- The difference between a clock that ticks and a clock that doesn't.

---

*This style guide is generated from the `/scr:profile-writer` questionnaire and refined by `/scr:voice-test`. It is updated whenever the writer says "this doesn't sound like me" or flags a specific voice issue. Every drafter agent loads this file -- it is the single most important artifact in the project.*
