import { Pattern } from './Pattern'; export class VerticalPattern extends Pattern { public clone(): Pattern { return new VerticalPattern( this.board, this.cells.map((cell) => cell.clone()), ); } public getCollisions(): Pattern[] { const collisions: Pattern[] = []; this.cells .filter((cell) => cell.isEmpty && (this.board.collidesLeft(cell) || this.board.collidesRight(cell))) .forEach((cell) => { const row = this.board.getRow(cell.y); let x = cell.x - 1; while (x >= 0 && row[x].hasTile()) { --x; } const previousCells = row.slice(x + 1, cell.x); x = cell.x + 1; while (x < row.length && row[x].hasTile()) { ++x; } const nextCells = row.slice(cell.x + 1, x); const cells = [...previousCells, cell, ...nextCells]; if (cells.length > 1) { const pattern = new Pattern(this.board, cells); collisions.push(pattern); } }); return collisions; } }