export declare type Vector = Float32Array | number[]; export declare type Point2D = [number, number]; export declare type Point3D = [number, number, number]; export declare const enum InteractionMode { PAN = "PAN", SELECT = "SELECT" } export declare const enum RenderMode { POINT = "POINT", TEXT = "TEXT", SPRITE = "SPRITE" } export declare type Optional = { [P in keyof T]?: T[P]; };