export interface BoundingBox { loX: number; loY: number; hiX: number; hiY: number; } export declare class CollisionGrid { private numHorizCells; private numVertCells; private grid; private bound; private cellWidth; private cellHeight; constructor(bound: BoundingBox, cellWidth: number, cellHeight: number); private boundWidth; private boundHeight; private boundsIntersect; insert(bound: BoundingBox, justTest?: boolean): boolean; private getCellX; private getCellY; }