/// export default class SampPlayer { players: Array<{ id: number; name: string; score: number; ping: number; }>; addPlayer(id: number, name: string, score: number, ping: number): void; updatePlayerName(id: number, newName: string): void; updatePlayerScore(id: number, newScore: number): void; updatePlayerPing(id: number, newPing: number): void; removePlayer(id: number): void; getBuffer(type: "all" | "partial"): Buffer; }