/// export default class SampConfig { passworded: boolean; playersCount: number; maxPlayersCount: number; hostname: string; gamemode: string; mapname: string; setPassworded(passworded: boolean): this; setPlayersCount(playersCount: number): this; setMaxPlayersCount(maxPlayersCount: number): this; setHostname(hostname: string): this; setGamemode(gamemode: string): this; setMapname(mapname: string): this; getBuffer(): Buffer; }