import { mat4 } from "gl-matrix"; import { SceneContext } from "../Context/SceneContext"; export declare class __ShadowCamera { private _sc; constructor(sc: SceneContext); box: Float32Array; __getShadowMvp(shadowBox: Float32Array, cw: number, ch: number): mat4; __getShadowMatrix(shadowBox: Float32Array): { vm: mat4; mvp: mat4; }; }