export declare class Material { private data; get id(): number; set id(value: number); get offset(): number; set offset(value: number); color: Uint8Array; get R(): number; set R(value: number); get G(): number; set G(value: number); get B(): number; set B(value: number); get A(): number; set A(value: number); private mdata; get Roughness(): number; set Roughness(value: number); get Metallic(): number; set Metallic(value: number); get Specular(): number; set Specular(value: number); get AmbientOcclusion(): number; set AmbientOcclusion(value: number); get transparent(): number; constructor(); }