import { vec3 } from "gl-matrix"; import { Color } from "./Color"; /** * 太阳光,使用平行光模拟 * @category 模型 */ export declare class Light { private _theta; /** * 入射角度和z轴角度 */ get theta(): number; set theta(value: number); private _phi; /** * 入射角度和x轴角度 */ get phi(): number; set phi(value: number); /** * @internal */ __changed: boolean; /** * 光照颜色 */ color: Color; /** * @internal */ __lightDirection: vec3; private xAxis; private zAxis; /** * 不要调用 */ constructor(); private setLightDirection; }