import { vec3 } from "gl-matrix"; import { Face } from "./Face"; import { GeometryLine } from "./GeometryLine"; export declare class Geometry { data: Int32Array; get id(): number; set id(value: number); get offset(): number; set offset(value: number); get pointCount(): number; set pointCount(value: number); points: Float32Array; edges: Float32Array; faces: Face[]; __loaded: boolean; constructor(); get_point(index: number): Float32Array; get_face_center(index: number): vec3; get_face_normal(index: number): vec3; get_face_point_count(): number; get_line(): GeometryLine[]; }