import { vec3 } from "gl-matrix"; export declare class CameraRecord { readonly camera_theta: number; readonly camera_phi: number; readonly camera_movement: vec3; readonly camera_factor: number; readonly camera_orthographic: boolean; readonly name: string; readonly nameLength: number; readonly nameData: Uint8Array; constructor(name: string, theta: number, phi: number, movement: vec3, factor: number, orthographic: boolean); getByteLength(): number; }