export default class CoreEngine { get HEAP8(): Int8Array; get HEAPU8(): Uint8Array; HEAP16: Int16Array; HEAP32: Int32Array; HEAPF32: Float32Array; HEAPF64: Float64Array; HEAPU16: Uint16Array; HEAPU32: Uint32Array; calledRun: boolean; ready: Promise; constructor(core: any); _malloc(size: number): number; _free(ptr: number): void; _get_geometry_point_count(ptr: number): number; _get_geometry_point(ptr: number): number; _get_geometry_face_count(ptr: number): number; _get_geometry_face(ptr: number, index: number): number; _get_face_point_count(ptr: number): number; _get_face_indices(ptr: number): number; _get_face_normals(ptr: number): number; _is_planar(ptr: number): boolean; _make_points_prism(points_ptr: number, point_count: number, vx: number, vy: number, vz: number): number; _set_log_func(ptr: number): number; _make_pipe(spine_prt: number, point_count: number, radius: number): any; addFunction(func: Function, type: string): any; }