import type { MaskSource } from '../workflows/workflow.spec.js'; import type { WebGL2Context, WebGLContext } from './index.js'; /** * Given a Tile division size, build a Mask Source * @param division - number of division to slice the geometry by * @param context - The current rendering context * @returns The mask source */ export default function buildMask(division: number, context: WebGL2Context | WebGLContext): MaskSource;