import type { ProjectSummary } from '../types/rpgmaker.js'; declare function getCurrentPath(): string; declare function setCurrentPath(p: string): void; declare function getProjectSummary(projectPath: string): Promise; declare function setProjectPath(newPath: string): Promise<{ projectPath: string; valid: boolean; }>; export { getProjectSummary }; export { setProjectPath }; export { getCurrentPath }; export { setCurrentPath }; export { getCurrentPath as getProjectPath }; export { setCurrentPath as initProjectPath };