import { System } from '../engine/system'; import { IEntity, State } from '../engine/state'; export interface ITiles { [key: string]: IEntity; } export declare class World extends System { size: number[]; tiles: {}; start(state: State): void; ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff: any; add(entity: IEntity): void; on_tiles(tiles: ITiles): void; on_size(size: number[]): void; tick(delta: any): void; private createWorld(); }