import { System } from 'common/engine/system'; import { IEntity } from 'common/engine/state'; export interface IBodyComponent { mass?: number; size?: number[]; velocity?: number[]; } export declare class Physics extends System { components: { body: string; }; private bodies; private world; start(state: any): void; add(entity: IEntity): void; remove(entity: IEntity): void; update(entity: IEntity): void; tick(delta: any): void; }