import { System } from '../../../common/engine/system'; import { IEntity, State } from '../../../common/engine/state'; export declare class WebGL extends System { private scene; private entityMap; private camera; private renderer; private bodies; start(state: State): void; stop(): void; update(entity: IEntity, component: string): void; add(entity: IEntity): void; remove(entity: IEntity): void; tick(delta: number): void; private handleResize(); private updateO3D(entity, created?); private get(entityId); }