import { System } from '../../common/engine/system'; import { IEntity, State } from '../../common/engine/state'; export declare class Controller extends System { private static t3d; private jumpCooldown; private attackCooldown; private camera; private controllers; private inputToggle; private totalInput; start(state: State): void; add(entity: IEntity): void; remove(entity: IEntity): void; update_camera(entity: any): void; update(entity: any, component: any): void; tick(delta: any): void; private HandleForward(a); private HandleTurn(a); private HandleUp(a); private HandleAttack(a); private HandlePickup(a); }