// biome-ignore-all lint/style/noExcessiveLinesPerFile: dock shell, morph transition, and trigger/pane layouts collocated by design // biome-ignore-all lint/style/useExportsLast: the public icon/item/props types head the module so the sub-components below read against them import { type ReactNode, useCallback, useEffect, useRef, useState } from 'react'; import type { StyleProp, ViewStyle } from 'react-native'; import { Platform, Pressable, ScrollView, StyleSheet, useWindowDimensions, View } from 'react-native'; import Animated from 'react-native-reanimated'; import type { IconProps } from 'rn-motion-ui-icons/icon-props'; import { DownFill as ChevronDown } from 'rn-motion-ui-icons/icons/down-fill'; import { UpFill as ChevronUp } from 'rn-motion-ui-icons/icons/up-fill'; import { useIsRTL } from '../../../hooks/use-direction'; import { useReducedMotion } from '../../../hooks/use-reduced-motion'; import { useSafeInsets } from '../../../hooks/use-safe-insets'; import { cn } from '../../../lib/cn'; import { springLayout } from '../../../lib/ease'; import { clampSurfaceLevel, elevated as elevatedSurface, type SurfaceElevation } from '../../../lib/elevated'; import { INTERACTIVE_HEIGHT } from '../../../lib/radius'; import { MotiView } from '../../../moti/components/view'; import { AnimatePresence } from '../../../moti/presence/animate-presence'; import { TIMING_INSTANT } from '../../../theme/motion'; import { Surface } from '../../display/Surface/surface'; import { ThemedIcon } from '../../icon/themed-icon'; import { SWITCHER_SCALE, type SwitcherScale } from '../../menus/MorphingSwitcher/morphing-switcher-scale'; import { SwitcherMotionRow } from '../../menus/MorphingSwitcher/switcher-motion'; import { CLOSE_LEAD, CONTENT_FADE, useSwitcherMotion } from '../../menus/MorphingSwitcher/use-switcher-motion'; import { useBlurTargetRef } from '../../menus/Overlay/blur-context'; import { OutsidePressBackdrop, type OutsidePressFrame } from '../../menus/Overlay/outside-press-backdrop'; import type { OverlayType } from '../../menus/Overlay/overlay-type'; import { TeleportedOverlay } from '../../menus/Overlay/teleported-overlay'; import { getWebDocument, isWebNode, type WebPointerEvent } from '../../menus/Overlay/web-document'; import { MenuItem } from '../../rows/menu-item'; import { DOCK_GAP, DOCK_ICON_SCALE, dockMetrics } from '../Dock/dock-metrics'; import { DockContent, DockFrame, DockHighlight } from '../Dock/dock-motion'; import { DOCK_LAYOUT, DOCK_SPRING, dockSizeMotion } from '../Dock/dock-transition'; import { useDockInsetReporter } from '../DockInset/dock-inset'; import { resolveDockPane } from './dock-pane'; /** `p-1` inset between the shell edge and its content, so the dock icons and open rows never run flush to the rim. */ const PANE_INSET = 4; /** How far the lower chevron overlaps the upper one (fraction of its size). */ const CARET_OVERLAP = 0.3; /** The disclosure reads as part of the dock instead of a separate destination. */ const CARET_GAP = 2; /** Labelled destinations need a clearly horizontal capsule around icon + caption. */ const LABELLED_DESTINATION_WIDTH_SCALE = 1.18; function dockBarMetrics(itemPx: number, labelled: boolean, destinationCount: number) { const box = dockMetrics(itemPx, labelled); const destinationWidth = box.width * (labelled ? LABELLED_DESTINATION_WIDTH_SCALE : 1); return { box, destinationWidth, caretWidth: box.width, width: destinationCount * destinationWidth + Math.max(0, destinationCount - 1) * DOCK_GAP + (destinationCount > 0 ? CARET_GAP : 0) + box.width, }; } /** Rungs the shell floats above its resting `elevation` while open. */ const OPEN_ELEVATION_LIFT = 2; /** Collapsed-dock ↔ open-pane size morph — a lightly under-damped spring. Native (Fabric) drives the size * through a layout transition; web animates it through Moti instead. */ const IS_WEB = Platform.OS === 'web'; const MORPH_SPRING = { type: 'spring' as const, stiffness: 440, damping: 26, mass: 0.5 }; const MORPH_LAYOUT = springLayout(MORPH_SPRING); /** The close's size morph shares the swell-and-hold beat: it waits {@link CLOSE_LEAD} * before the shell starts down, so the Fabric layout transition and the Moti radius * /translateY spring (which already carries that delay) descend on the same frame. * Without it the shell's height collapsed immediately on native and clipped the * staggered rows before their exit could play. */ const MORPH_LAYOUT_CLOSING = springLayout(MORPH_SPRING).delay(CLOSE_LEAD); /** Icon renderer — compatible with this project's icon set signature. */ export type MorphingDockSwitchIcon = (props: IconProps) => ReactNode; /** One destination in the dock's switcher. The dock shows its icon; the open * switcher shows icon + label. */ export type MorphingDockSwitchItem = { value: string; label: string; /** Leading icon rendered in the dock and in the open row. */ icon?: MorphingDockSwitchIcon; }; /** Dock/switcher size — stands on the shared interactive ramp (24 / 36 / 48 / 64px). */ export type MorphingDockSwitchSize = 'sm' | 'md' | 'lg'; export type MorphingDockSwitchProps = { /** The full list of destinations, in display order. */ items: readonly MorphingDockSwitchItem[]; /** * How many leading items to pin in the collapsed dock bar as icon-only * buttons; the rest only appear in the open switcher. Defaults to * `items.length` — every item is docked. @default items.length */ dockCount?: number; /** * When true, the collapsed dock renders a tiny, thin caption beneath each * pinned item's icon (a mobile-dock style). The open switcher always shows * labels. @default false */ showLabels?: boolean; /** Controlled current value. When omitted the component manages its own state. */ value?: string; /** Uncontrolled initial value. Defaults to the first item's value. */ defaultValue?: string; /** Called with the selected item's value. */ onValueChange?: (value: string) => void; /** Controlled open state. */ open?: boolean; /** Uncontrolled initial open state. */ defaultOpen?: boolean; /** Called whenever the dock opens or closes. */ onOpenChange?: (open: boolean) => void; /** * Fires once the dock has finished opening — the moment its pane has unfolded * far enough to be considered "presented". The dock renders inline (no * `Modal`), so this rides the `open` flip rather than iOS `Modal.onShow`. */ onShow?: () => void; /** Dock/switcher size — the shared interactive ramp, so it lines up with a * Button, IconButton or Dock of the same size. @default 'lg' */ size?: MorphingDockSwitchSize; /** Expanded pane width in px. Defaults to 260. */ expandedWidth?: number; /** * Swap the shell's ladder shadow for the input field's large, diffuse halo * (`shadow-floating`). @default false */ floating?: boolean; /** * Float level for the shell — picks the `shadow-elevated-N` recipe (drop + * dark rim) the resting dock sits at. Opening lifts it * {@link OPEN_ELEVATION_LIFT} rungs higher. `0` rests flat (no shadow or * border) and still lifts on open. @default 0 */ elevation?: SurfaceElevation; /** * Backdrop blur radius in px/dp. `0` keeps the shell a solid surface; any * positive value frosts it — a `glass` tint over a backdrop blur (with the * specular edge light when `rim` is set). @default 0 */ blurRadius?: number; /** Opacity of the frosted tint (0–1); only thins the fill when `blurRadius` is set. @default 1 */ opacity?: number; /** Draw the glass edge light — the `Rim` specular ring around the shell. @default false */ rim?: boolean; /** Rim width in px/dp. @default 1 */ rimWidth?: number; /** Peak alpha (0–1) of the rim's specular highlight — lower is subtler. @default 0.5 */ intensity?: number; style?: StyleProp; accessibilityLabel?: string; testID?: string; /** testID for the double-caret button. */ triggerTestID?: string; /** * When true (default), pressing/clicking outside the dock closes it. * Works on every platform: web listens on the document, native gets a * full-window transparent backdrop measured from the dock's position. * @default true */ closeOnOutsidePress?: boolean; /** * The scrim behind the pane: `"blur"`, `"opacity"`, or `"none"`. Defaults to * `"none"` — like the other morphing menus, it morphs in place with no scrim. */ overlay?: OverlayType; }; /** * A dock bar whose trailing double-caret button unfolds it into a switcher. * * Collapsed it is a horizontal dock — the first {@link MorphingDockSwitchProps.dockCount} * items rendered as icon-only buttons (the active one highlighted), with a * stacked up/down caret button on the right. Tapping the caret springs the shell * open into a vertical list in the original destination order. The selected row * starts highlighted, with the same icon and label layout as every other row. Picking a row * promotes it to active and folds the dock back; picking a docked icon does the * same without opening the switcher. * * The closed footprint is computed from the shared item geometry and stays in * flow while open, so the pane overlays page content without reflowing its host. * * The pane opens downward by default; when that would run it off the bottom of * the viewport (and there is more room above), it opens upward instead — the * dock's bottom edge stays anchored while the ordered list unfolds above it. */ type DockCaretsProps = { size: number }; /** The trailing carets — a stacked up/down pair, the dock's "show all" affordance. */ function DockCarets({ size }: DockCaretsProps) { // Each chevron lives in a 24×24 viewBox with dead space top and bottom, so a // stacked pair spreads apart; overlap the lower one to read as one tight glyph. const overlap = Math.round(size * CARET_OVERLAP); return ( ); } type DockBarProps = { dockItems: readonly MorphingDockSwitchItem[]; activeValue: string | undefined; itemPx: number; iconSize: number; caretSize: number; showLabels: boolean; reduce: boolean; open: boolean; onSelect: (item: MorphingDockSwitchItem) => void; onToggle: () => void; accessibilityLabel?: string; testID: string; triggerTestID: string; }; type DockDestinationProps = Pick & { item: MorphingDockSwitchItem; active: boolean; }; function DockDestination({ item, active, itemPx, iconSize, showLabels, reduce, onSelect, testID }: DockDestinationProps) { const handlePress = useCallback(() => onSelect(item), [onSelect, item]); return ( {item.icon ? : null} ); } /** Analytic targets keep the shell, content and shared pill on the same clock. */ function DockBar({ dockItems, activeValue, itemPx, iconSize, caretSize, showLabels, reduce, open, onSelect, onToggle, accessibilityLabel, testID, triggerTestID, }: DockBarProps) { const rtl = useIsRTL(); const { box, destinationWidth, caretWidth, width } = dockBarMetrics(itemPx, showLabels, dockItems.length); const row = { width, height: box.height }; const selected = dockItems.findIndex((item) => item.value === activeValue); const destinationRect = (index: number) => ({ x: rtl ? caretWidth + CARET_GAP + (dockItems.length - index - 1) * (destinationWidth + DOCK_GAP) : index * (destinationWidth + DOCK_GAP), y: 0, width: destinationWidth, height: box.height, }); const caretRect = { x: rtl ? 0 : row.width - caretWidth, y: 0, width: caretWidth, height: box.height }; const motion = dockSizeMotion(row.width, row.height, reduce); return ( {dockItems.map((item, index) => ( ))} ); } type DockRowProps = { item: MorphingDockSwitchItem; onSelect: (item: MorphingDockSwitchItem) => void; scale: SwitcherScale; selected: boolean; highlighted: boolean; reduce: boolean; testID?: string; onInteract: () => void; }; /** All destinations share one row layout. Only the active fill differs. */ function DockRow({ item, onSelect, scale, selected, highlighted, reduce, testID, onInteract }: DockRowProps) { const handlePress = useCallback(() => onSelect(item), [onSelect, item]); return ( ); } /** One equally sized row per destination, plus the shell inset. */ function computePaneHeight(scale: SwitcherScale, itemCount: number): number { return itemCount * scale.height + PANE_INSET * 2; } /** The shell's surface class: resting `shadow-elevated-N`, lifted * {@link OPEN_ELEVATION_LIFT} rungs while open (or the floating halo instead). */ function dockSurfaceClass(elevation: SurfaceElevation, open: boolean, floating: boolean): string { return elevatedSurface(elevation, open ? clampSurfaceLevel(elevation + OPEN_ELEVATION_LIFT) : elevation, floating); } /** Everything the shell's geometry depends on, passed as one bag so the helper * stays under the parameter cap. */ type DockShellGeometry = { open: boolean; openAbove: boolean; offsetX: number; scale: SwitcherScale; paneHeight: number; closedHeight: number; openWidth: number; closedWidth: number; }; /** * The shell's morph transition. Closing holds the descent for {@link CLOSE_LEAD} so * the pane swells to its peak and sits there before it starts down. The content, the * row cascade and the geometry all leave on that same frame — the beat delays the * whole close, it never staggers its parts. * * The hold is keyed to a close being *in flight*, not to the resting closed state. * The shell's geometry also changes while it sits closed — a `showLabels` toggle * resizes the whole bar — and a delay parked on the closed state put that resize * `CLOSE_LEAD` behind the row it belongs to, so the bar grew a beat after its own * content and clipped it. * * The resting closed shell also drops {@link MORPH_SPRING} for {@link DOCK_SPRING}: * that size change is the dock bar's own resize, and the bar's items (and the `Dock` * component it mirrors) glide on {@link DOCK_SPRING}. Keeping the closed shell on the * slower morph spring let the items outrun their container — the `overflow-hidden` * shell clipped the caret as it caught up. */ function dockMorphTransition(closing: boolean, expanded: boolean, reduce: boolean) { if (reduce) return TIMING_INSTANT; if (closing) return { ...MORPH_SPRING, delay: CLOSE_LEAD }; return expanded ? MORPH_SPRING : DOCK_SPRING; } /** * The shell's Fabric layout transition. Web animates size through Moti (no layout * transition) and reduced motion snaps, so both yield `undefined`. Otherwise the * close uses the {@link CLOSE_LEAD}-delayed builder so the height/width descent * keeps the same beat as the Moti radius/translateY spring — see * {@link MORPH_LAYOUT_CLOSING}. The resting closed shell uses {@link DOCK_LAYOUT} * so a `showLabels` resize tracks the bar's items — see {@link dockMorphTransition}. */ function dockMorphLayout(closing: boolean, expanded: boolean, reduce: boolean) { if (reduce || IS_WEB) return; if (closing) return MORPH_LAYOUT_CLOSING; return expanded ? MORPH_LAYOUT : DOCK_LAYOUT; } /** * The shell's animated geometry. Web animates `height`/`width` through Moti (the * original smooth morph); Fabric keeps a static size and drives the change via * the `layout` transition (layout props don't round-trip Yoga there). The radius * and upward-open `translateY` spring on `MORPH_SPRING` either way. * * The pane stays a plain column — its content is packed against the pane's TOP * edge, so it rides that edge as the pane grows and shrinks. Opening upward * anchors the pane's bottom to the dock's bottom edge, which makes the top edge * the one that travels: the rows descend with it on close and slide back out of * the dock on open. Reversing the column instead would pin them to the fixed * bottom edge, leaving the pane to collapse around a list that never moved. */ function dockShellGeometry({ open, openAbove, offsetX, scale, paneHeight, closedHeight, openWidth, closedWidth, }: DockShellGeometry) { const radius = open ? scale.paneRadius : closedHeight / 2; // Opening upward anchors the pane's bottom to the dock's bottom edge: shift // the shell up by its growth so it extends above instead of below. const translateY = open && openAbove ? closedHeight - paneHeight : 0; const animate = IS_WEB ? { width: open ? openWidth : closedWidth, height: open ? paneHeight : closedHeight, borderRadius: radius, translateY, translateX: open ? offsetX : 0, } : { borderRadius: radius, translateY, translateX: open ? offsetX : 0 }; const style: StyleProp = IS_WEB ? [open ? { zIndex: 40 } : undefined] : [ { width: open ? openWidth : closedWidth, height: open ? paneHeight : closedHeight, }, open ? { zIndex: 40 } : undefined, ]; return { animate, style }; } // biome-ignore lint/complexity/noExcessiveLinesPerFunction: the shell wires dock measurement, outside-press handling, and the morph pane around shared refs/state — splitting would prop-drill the shared values across function boundaries // biome-ignore lint/complexity/noExcessiveCognitiveComplexity: the glass/solid shell branch doubles the surface host the morph subtree renders through — flattening it would duplicate the dock + row subtree export function MorphingDockSwitch({ items, dockCount, showLabels = false, value: valueProp, defaultValue, onValueChange, open: openProp, defaultOpen = false, onOpenChange, onShow, size = 'lg', expandedWidth = 260, floating = false, elevation = 0, blurRadius = 0, opacity = 1, rim = false, rimWidth, intensity, style, accessibilityLabel, testID = 'morphing-dock-switch', triggerTestID = 'morphing-dock-switch-trigger', closeOnOutsidePress = true, overlay = 'none', }: MorphingDockSwitchProps) { const reduce = useReducedMotion(); const scale = SWITCHER_SCALE[size]; const { width: windowWidth, height: windowHeight } = useWindowDimensions(); const rootRef = useRef(null); const [internalOpen, setInternalOpen] = useState(defaultOpen); const open = openProp ?? internalOpen; const { expanded, closing, scaleStyle } = useSwitcherMotion(open, reduce); const [internalValue, setInternalValue] = useState(defaultValue ?? items[0]?.value); const value = valueProp ?? internalValue; // On Android the blur must render OUTSIDE the `BlurTarget` it frosts (see // `OverlayHost`), so a frosted dock teleports its backdrop + shell there. The // morph still runs; the shell just lives in the overlay host instead of inline. // Whenever a host exists, render through it for EVERY `overlay` — `overlay` // still decides the scrim, teleporting only relocates the backdrop + shell. const blurTargetRef = useBlurTargetRef(); const teleported = Platform.OS === 'android' && blurTargetRef !== null; const insets = useSafeInsets(); /** Opening highlights the selection until the user interacts with the list. */ const [anyRowFocused, setAnyRowFocused] = useState(false); /** The outside-press backdrop's window-covering frame. Null while closed. */ const [backdropFrame, setBackdropFrame] = useState(null); /** The inline root's window frame — measured on every root layout so the * teleported shell sits exactly where the inline one would. */ const [rootFrame, setRootFrame] = useState<{ x: number; y: number; width: number; height: number } | null>(null); const measureSeq = useRef(0); const measureRoot = useCallback(() => { measureSeq.current += 1; const seq = measureSeq.current; rootRef.current?.measureInWindow((x, y, width, height) => { if (seq !== measureSeq.current) return; setRootFrame({ x, y, width, height }); }); }, []); // biome-ignore lint/plugin: measuring the root is a native measure side effect, not derived state — the teleported overlay must follow the window useEffect(() => { measureRoot(); }, [measureRoot]); // biome-ignore lint/plugin: deferred re-measure after the native layout settles — a DOM/native measure side effect, not derived render state useEffect(() => { if (!teleported) return; const timer = setTimeout(measureRoot, 150); return () => clearTimeout(timer); }, [measureRoot, teleported]); const dockedCount = Math.min(Math.max(dockCount ?? items.length, 0), items.length); const dockItems = items.slice(0, dockedCount); const itemPx = INTERACTIVE_HEIGHT[size] - 4; const iconSize = Math.round(itemPx * 0.5); // The caret chevrons grow with the labelled pill, matching the item icons' // label-mode scale so the trigger reads as part of the same enlarged bar. const caretSize = scale.stackedCaretSize; const naturalPaneHeight = computePaneHeight(scale, items.length); const closedMetrics = dockBarMetrics(itemPx, showLabels, dockItems.length); const closedRow = { width: closedMetrics.width, height: closedMetrics.box.height }; const closedWidth = closedRow.width + PANE_INSET * 2; const closedHeight = closedRow.height + PANE_INSET * 2; const rootMotion = dockSizeMotion(closedWidth, closedHeight, reduce); const pane = resolveDockPane({ x: rootFrame?.x ?? 8, y: rootFrame?.y ?? insets.top + 8, closedHeight, naturalHeight: naturalPaneHeight, desiredWidth: Math.max(expandedWidth, closedWidth), viewportWidth: windowWidth, viewportHeight: windowHeight, insetTop: insets.top, insetBottom: insets.bottom, }); const paneHeight = pane.height; const openWidth = pane.width; const openAbove = pane.openAbove; // Report the resting bottom clearance (viewport bottom → dock top) into the // nearest DockInsetProvider so bottom-anchored controls clear the actual dock. // Re-measures when the resting geometry changes — size, labels, dock count or // the window — because a taller dock lifts its own top edge and shifts the // clearance. const reportInset = useDockInsetReporter(); // biome-ignore lint/correctness/useExhaustiveDependencies: size/showLabels/dockedCount/items.length are intentional re-measure triggers (the dock's resting top edge moves with them), not body reads // biome-ignore lint/plugin: measuring the dock's window position to report its clearance is a native measure side effect, not derived state useEffect(() => { const node = rootRef.current; if (!node) return; node.measureInWindow((_x, y) => reportInset(windowHeight - y)); }, [reportInset, windowHeight, size, showLabels, dockedCount, items.length]); const setOpen = useCallback( (next: boolean) => { if (openProp === undefined) setInternalOpen(next); onOpenChange?.(next); }, [openProp, onOpenChange], ); const handleOpen = useCallback(() => { rootRef.current?.measureInWindow((x, y, width, height) => { setRootFrame({ x, y, width, height }); setOpen(true); }); }, [setOpen]); const handleToggle = useCallback(() => { if (open) setOpen(false); else handleOpen(); }, [open, setOpen, handleOpen]); const handleClose = useCallback(() => setOpen(false), [setOpen]); // biome-ignore lint/plugin: measuring the root on open/rotate is a DOM/native measure side effect, not derived state — the backdrop frame must follow the window useEffect(() => { if (!(open && (overlay !== 'none' || closeOnOutsidePress))) { setBackdropFrame(null); return; } rootRef.current?.measureInWindow((x, y) => { setBackdropFrame({ top: -y, left: -x, width: windowWidth, height: windowHeight }); }); }, [open, overlay, closeOnOutsidePress, windowWidth, windowHeight]); // biome-ignore lint/plugin: fires in response to the open flip — a presentational side effect, not derived render state useEffect(() => { if (open) onShow?.(); }, [open, onShow]); // biome-ignore lint/plugin: presentational side effect driven by the open flip — resets focus tracking so the active row re-highlights on next open useEffect(() => { if (open) setAnyRowFocused(false); }, [open]); // biome-ignore lint/plugin: document-level pointerdown can't be expressed as an RN handler or derived state useEffect(() => { if (!(open && closeOnOutsidePress)) return; const doc = getWebDocument(); if (!doc) return; const onPointerDown = (event: WebPointerEvent) => { const node = rootRef.current; const target = event.target; if (isWebNode(node) && node.contains(target)) return; setOpen(false); }; doc.addEventListener('pointerdown', onPointerDown); return () => doc.removeEventListener('pointerdown', onPointerDown); }, [open, closeOnOutsidePress, setOpen]); const handleRowFocus = useCallback(() => setAnyRowFocused(true), []); const handleDockSelect = useCallback( (item: MorphingDockSwitchItem) => { if (valueProp === undefined) setInternalValue(item.value); onValueChange?.(item.value); }, [valueProp, onValueChange], ); const handleSelect = useCallback( (item: MorphingDockSwitchItem) => { if (item.value !== value) { if (valueProp === undefined) setInternalValue(item.value); onValueChange?.(item.value); } setOpen(false); }, [value, valueProp, onValueChange, setOpen], ); // On web `height`/`width` morph through Moti on `MORPH_SPRING`; on Fabric they // ride `MORPH_LAYOUT` (a layout transition). The radius and upward-open // `translateY` spring on `MORPH_SPRING` either way. // // The geometry follows `open`, never the retained `expanded`: the pane has to // start collapsing on the same frame the content does, so the rows inside it // are carried down by the very edge they are fading against. Waiting out the // retention first is what left the list dissolving in place while an emptied // pane collapsed a beat later, the two reading as separate motions. const morphTransition = dockMorphTransition(closing, expanded, reduce); const shell = dockShellGeometry({ open, openAbove, offsetX: pane.offsetX, scale, paneHeight, closedHeight, openWidth, closedWidth, }); const rootWindow = rootFrame ? { x: rootFrame.x, y: rootFrame.y } : null; const wrapperWidth = rootFrame?.width ?? 0; const wrapperHeight = rootFrame?.height ?? 0; const backdrop = open && (overlay !== 'none' || closeOnOutsidePress) && backdropFrame !== null ? ( ) : null; const glass = blurRadius > 0; const shellContent = expanded ? ( // The content thins out over the collapse so the rows dissolve *as* they fall // instead of staying solid for most of the drop and blinking out in the last // few frames. It holds through the opening beat — the shell's swell and the // staggered row exit — and spends the fade on the tail, which is why it runs on // `CONTENT_FADE` rather than the shell's own spring. It follows `open` // declaratively: driving it from an effect instead would leave the wrapper // mounted with a stale 0 on the opening frame and flash the content invisible. {items.map((item, index) => ( ))} ) : ( ); const shellView = glass ? ( {shellContent} ) : ( {shellContent} ); return ( {teleported ? ( {backdrop} {shellView} ) : ( <> {backdrop} {shellView} )} ); }