// biome-ignore-all lint/style/noExcessiveLinesPerFile: all loader variants (spinner, dots, bars, dot-matrix, dither) collocated for consistent import import { useEffect } from 'react'; import { type StyleProp, View, type ViewStyle } from 'react-native'; import Animated, { cancelAnimation, Easing, useAnimatedStyle, useSharedValue, withDelay, withRepeat, withTiming, } from 'react-native-reanimated'; import Svg, { Circle, Path } from 'react-native-svg'; import { useReducedMotion } from '../../../hooks/use-reduced-motion'; import { cn } from '../../../lib/cn'; import { EASE_IN_OUT } from '../../../lib/ease'; import { MotiView } from '../../../moti/components/view'; import { useThemeColor } from '../../../theme/use-theme-color'; export type LoaderVariant = 'spinner' | 'dots' | 'bars' | 'dot-matrix' | 'dither'; export type LoaderProps = { /** Which animation to render. */ variant?: LoaderVariant; /** Base square size in px. Everything scales from this. */ size?: number; /** Seconds per animation cycle. */ speed?: number; /** Stroke/fill colour for the loader. */ color?: string; /** Accessible label announced to screen readers. */ label?: string; /** Additional UniWind class names merged onto the outer wrapper. */ className?: string; style?: StyleProp; testID?: string; }; // biome-ignore lint/style/useExportsLast: Loader exported before private PartProps and variant functions — collocated for readability export function Loader({ variant = 'spinner', size = 32, speed = 1, color: colorProp, label = 'Loading', className, style, testID, }: LoaderProps) { const reduce = useReducedMotion(); const defaultColor = useThemeColor('foreground'); const color = colorProp ?? defaultColor; const shared = { size, speed, color, reduce }; return ( {variant === 'spinner' && } {variant === 'dots' && } {variant === 'bars' && } {variant === 'dot-matrix' && } {variant === 'dither' && } ); } type PartProps = { size: number; speed: number; color: string; reduce: boolean }; function Spinner({ size, speed, color, reduce }: PartProps) { const stroke = Math.max(2, size * 0.09); const r = (size - stroke) / 2; const dur = speed * 1000; // Drive the rotation imperatively — same pattern as BadgeSpinner. MotiView's // declarative `loop` re-issues the animation on every parent re-render (theme // toggle, presence context churn), restarting mid-revolution; `Easing.linear` // keeps the speed constant through the repeat boundary so the arc never pauses. const rotation = useSharedValue(0); const opacity = useSharedValue(1); // biome-ignore lint/plugin: Reanimated withRepeat loop must be started and cancelled as a side effect — not expressible as derived state useEffect(() => { if (reduce) { // Settle to a static arc at full opacity — no rotation, no pulse. rotation.value = 0; opacity.value = 1; return; } opacity.value = 1; rotation.value = withRepeat(withTiming(360, { duration: dur, easing: Easing.linear }), -1, false); return () => cancelAnimation(rotation); }, [reduce, dur, rotation, opacity]); const animatedStyle = useAnimatedStyle(() => ({ transform: [{ rotate: `${rotation.value}deg` }], opacity: opacity.value, })); return ( ); } function Dot({ size, speed, color, reduce, index }: PartProps & { index: number }) { const dim = size * 0.24; const top = -size * 0.3; const half = speed * 500; // Drive the bounce with a raw Reanimated shared value whose `withRepeat` is // created ONCE (in this effect) — not via moti's declarative `loop`. moti // rebuilds its `withRepeat(withTiming(target))` on every worklet re-run, and // the Dot re-renders whenever an ancestor `` churns its // presence context (theme toggle, parent state) — which bypasses React.memo, // since `useContext` always re-renders consumers. A rebuild that lands while // the dot sits at its translateY target leaves the repeat with zero forward // distance, freezing the dot at the top of the bounce ("one cycle then // stops"). Storing the animation in a shared value created once means // re-renders never cancel or rebuild it; the bounce runs indefinitely. const translateY = useSharedValue(0); const opacity = useSharedValue(0.5); // biome-ignore lint/plugin: the loop animation is an imperative side-effect assigned to a shared value — not expressible as derived state, and must run once per [reduce,size,speed,index] rather than every render useEffect(() => { if (reduce) { // Settle at rest, full opacity — no bounce, no pulse. translateY.value = 0; opacity.value = 1; return; } opacity.value = withTiming(1, { duration: 240 }); translateY.value = withDelay( index * speed * 160, withRepeat(withTiming(top, { duration: half, easing: EASE_IN_OUT }), -1, true), ); // The `withRepeat` is owned by the shared value, so React unmounting the // Dot does NOT stop it (unlike a moti `loop`, which useAnimatedStyle tears // down). Cancel it here so a loader that unmounts mid-flight doesn't leave // an infinite animation driving `translateY` on the shared page forever — // same contract as Spinner. return () => cancelAnimation(translateY); }, [reduce, top, half, index, speed, translateY, opacity]); const animatedStyle = useAnimatedStyle(() => ({ transform: [{ translateY: translateY.value }], opacity: opacity.value, })); return ; } function Dots({ size, speed, color, reduce }: PartProps) { return ( {[0, 1, 2].map((i) => ( ))} ); } function Bar({ size, speed, color, reduce, index }: PartProps & { index: number }) { const bar = size * 0.16; // The bar keeps a static full height and loops its `scaleY` instead of driving // `height` — a looping layout prop is dropped by Yoga on Fabric, collapsing the // bar to 0. `transformOrigin: 'center'` grows from the vertical centre like the // original `items-center` height morph; the short end (minH = size * 0.3) is // scale 0.3, which squashes the caps slightly — the Fabric-safe tradeoff. const minScale = 0.3; const half = speed * 500; const delay = index * speed * 120; const scaleY = useSharedValue(minScale); // biome-ignore lint/plugin: the loop animation is an imperative side-effect assigned to a shared value — not expressible as derived state, and must run once per [reduce,size,speed,index] rather than every render useEffect(() => { if (reduce) { // Settle at full height — no looping. scaleY.value = 1; return; } scaleY.value = withDelay(delay, withRepeat(withTiming(1, { duration: half }), -1, true)); return () => cancelAnimation(scaleY); }, [reduce, scaleY, half, delay]); const animatedStyle = useAnimatedStyle(() => ({ transform: [{ scaleY: scaleY.value }], })); return ( ); } function Bars({ size, speed, color, reduce }: PartProps) { return ( {[0, 1, 2, 3].map((i) => ( ))} ); } function DotMatrix({ size, speed, color, reduce }: PartProps) { const n = 3; const gap = size * 0.14; const dot = (size - gap * (n - 1)) / n; const cells = Array.from({ length: n * n }, (_, idx) => idx); return ( {cells.map((idx) => { const x = idx % n; const y = Math.floor(idx / n); // Diagonal wave: cells light in order of their distance from the corner. const delay = ((x + y) / (2 * (n - 1))) * speed * 1000; return ( ); })} ); } // Ordered Bayer 4x4 matrix — the classic dithering threshold pattern. const BAYER_4 = [0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5]; function Dither({ size, speed, color, reduce }: PartProps) { const n = 4; const gap = Math.max(1, size * 0.05); const cell = (size - gap * (n - 1)) / n; return ( {BAYER_4.map((order, idx) => ( ))} ); }