import { Game_Actor } from "../objects" import { Window_StatusBase } from "./Window_StatusBase" /** * Window_StatusEquip * * The window for displaying equipment items on the status screen. */ export declare class Window_StatusEquip extends Window_StatusBase { _actor: Game_Actor | null setActor(actor: Game_Actor): void maxItems(): number itemHeight(): number drawItem(index: number): void drawItemBackground(): void }