import { Game_Actor } from "../objects" import { Window_Command } from "./Window_Command" import { Window_SkillList } from "./Window_SkillList" /** * Window_SkillType * * The window for selecting a skill type on the skill screen. */ export declare class Window_SkillType extends Window_Command { _actor: Game_Actor | null _skillWindow?: Window_SkillList setActor(actor: Game_Actor): void makeCommandList(): void update(): void setSkillWindow(skillWindow: Window_SkillList): void selectLast(): void }