import { Rectangle } from "../core" import { ParamID } from "../data" import { Game_Actor } from "../objects" import { Window_StatusBase } from "./Window_StatusBase" /** * Window_EquipStatus * * The window for displaying parameter changes on the equipment screen. */ export declare class Window_EquipStatus extends Window_StatusBase { _actor: Game_Actor | null _tempActor: Game_Actor | null constructor(rect: Rectangle) setActor(actor: Game_Actor): void colSpacing(): number refresh(): void setTempActor(tempActor: Game_Actor | null): void drawAllParams(): void drawItem(x: number, y: number, paramId: ParamID): void drawParamName(x: number, y: number, paramId: ParamID): void drawCurrentParam(x: number, y: number, paramId: ParamID): void drawRightArrow(x: number, y: number): void drawNewParam(x: number, y: number, paramId: ParamID): void rightArrowWidth(): number paramWidth(): number paramX(): number paramY(index: number): number }