import { DataEquipment, DataItemBase, EquipmentSlotID } from "../data" import { Game_Actor } from "../objects" import { Window_EquipStatus } from "./Window_EquipStatus" import { Window_ItemList } from "./Window_ItemList" /** * Window_EquipItem * * The window for selecting an equipment item on the equipment screen. */ export declare class Window_EquipItem extends Window_ItemList { _actor: Game_Actor | null _slotId: EquipmentSlotID _statusWindow?: Window_EquipStatus maxCols(): number colSpacing(): number setActor(actor: Game_Actor): void setSlotId(slotId: EquipmentSlotID): void includes(item: DataItemBase | null): boolean etypeId(): number isEnabled(): boolean selectLast(): void setStatusWindow(statusWindow: Window_EquipStatus): void updateHelp(): void playOkSound(): void }