import { Rectangle } from "../core" import { Game_Actor } from "../objects" import { Window_StatusBase } from "./Window_StatusBase" /** * Window_BattleStatus * * The window for displaying the status of party members on the battle screen. */ export declare class Window_BattleStatus extends Window_StatusBase { _bitmapsReady: number constructor(rect: Rectangle) extraHeight(): number maxCols(): number itemHeight(): number maxItems(): number rowSpacing(): number updatePadding(): void actor(index: number): Game_Actor selectActor(actor: Game_Actor | null): void update(): void preparePartyRefresh(): void performPartyRefresh(): void drawItem(index: number): void drawItemImage(index: number): void drawItemStatus(index: number): void faceRect(index: number): Rectangle nameX(rect: Rectangle): number nameY(rect: Rectangle): number stateIconX(rect: Rectangle): number stateIconY(rect: Rectangle): number basicGaugesX(rect: Rectangle): number basicGaugesY(rect: Rectangle): number }