import { Rectangle } from "../core" import { Game_Enemy } from "../objects" import { Window_Selectable } from "./Window_Selectable" /** * Window_BattleEnemy * * The window for selecting a target enemy on the battle screen. */ export declare class Window_BattleEnemy extends Window_Selectable { _enemies: Game_Enemy[] constructor(rect: Rectangle) maxCols(): number maxItems(): number enemy(): Game_Enemy enemyIndex(): number drawItem(index: number): void show(): void hide(): void refresh(): void select(index: number): void processTouch(): void }