import { Rectangle } from "../core" import { Game_Actor } from "../objects" import { Window_Command } from "./Window_Command" /** * Window_ActorCommand * * The window for selecting an actor's action on the battle screen. */ export declare class Window_ActorCommand extends Window_Command { _actor: Game_Actor | null constructor(rect: Rectangle) makeCommandList(): void addAttackCommand(): void addSkillCommands(): void addGuardCommand(): void addItemCommand(): void setup(actor: Game_Actor | null): void actor(): Game_Actor | null processOk(): void selectLast(): void }